One thing I’ve come to realize with RPG design is that there are really two things to design with tabletop games, usually.
For some reason, designing #1 is my favorite thing to do. I love to imagine the players’ choices when they’re faced with all these cool ideas. I think if I could just run a game where players chose their characters, I’d be in bliss.
However, it only really happens once, and then you run the game.
I wonder what the right thing is here? Should I pivot into this specialty of design and just ignore the rest of the game? Or maybe I’m focusing on the wrong things…
This isn’t just a problem I alone am facing. It’s the majority of the space! It’s a great majority of the thought which players have about the game. Is that strange, or what?